9° Turn Rate, by far above my highest I remember getting (around 32° I believe). Polaric modulator, conductive rcs accelerator and one of the reputation consoles that buffs shields hardness when healed preferably with the 15 percent hull restored in combat. Anytime your ship scores a Critical Strike or Misses, a homing bolt of plasma energy is fired at the same target. (It really does suck that set Plasma Omnis are so difficult to come by) Delta Alliance Beacon does not need to be in your device slot. Altamid Adaptation; Altamid Plasma weapons (ground) Ancient Power Cell; Andorian Cold Weather Operations Kit Frame; Andorian Phaser weapons (space) Andorian Sleigh Bells;. Elachi Crescent Assaults are ranged ground weapons available for characters and bridge officers. Length – 27 inches (70 cm) Weight – 1. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Altamid Plasma has a chance of -15 Kinetic and Plasma DRR. Disruptor can be used to help provide secondary effects to benefit the team, whether the resistance debuff from most disruptor weapons or the potential for a hold from the Nausicaan set which benefits. Improved by the Weapon Specialization space skill, and the modifiers [CritH] or [CrtH] on weapons. On the Reroute Reserves to Weapons build I'm running I use the Gorn Quad, the Lukari rep piezo-plasma DC, and two viridian plasma DHCs, and the lobi altamid torp+omni (+ the console), and the Plasma Bombard experimental weapon from the Gorn ship. Its going to give you more CritH than just about anything in the game other than Weapon Emitter Overdrive and CritH is a big deal. Beam Arrays fire a series of average damage beams across a 250° arc. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. 5% for 30 sec (stacks up to 4 times). Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. In this video we look at some of the best free ground weapons in Star Trek Online. It really limits their usage. Energy weapons are generally not useful for science builds and are typically only slotted for things like set bonuses. 1-torp builds are mostly about energy weapons and the torpedo is an add-on and/or procs certain beneficial traits. Fair enough. The lobi Altamid Omni is arguably the best omni in the game because of its universal 1% CritH buff and set bonus (you'll want the torp and console too for the set bonus). Assimilated Plasma weapons have a chance to repair or heal the user over time, improving all Damage dealt during that period. These sets can be obtained through the Reputation System These sets can be obtained in the Lobi. 5 sec recharge. In Star Trek Online, a critical hit is a hit on an enemy that deals additional damage. Their damage will fall off with distance to the target. This particular torpedo is Blue in color. This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. RRtW means the weapons are cycling at +240% their normal rate, minimum. ago. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Short answer: No, all of Atlas, all of Jakobs & COV rocket launchers cannot spawn with alien barrels (with a few exceptions listed below) . More accurately, Plasma is the only energy type to only have a set omni behind a pay-wall (Lobi) when compared to the others, but it is there. Originally this was a theme build where the Federation shared the Altamid technology with the Republic after it let the feds use Romulan warbirds. It's the Trilithium-Enhanced Phaser Omni that is in conflict with the Altamid Modified Plasma Omni. That is pretty much how it works in STO. A couple of new ground weapons released with AwakeningPlease like and SUBSCRIBE Please consider sponsoring my channel on Patreon!Beam Array has a 360-degree firing arc, in addition to being able to utilize the standard functions of Beam Array weapons. Value. Meta-analysis: I had high hopes for this torpedo, but two things really hurt it. This pack can only be claimed once per account and you must have completed the tutorial. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. There are several types of Torpedo Launcher available in the game which are listed below. Altamid Plasma weapons (space) Assimilated Plasma weapons (ground) Assimilated Plasma weapons (space) Aux Plasma Dual Heavy Cannons B B. Romulan Plasma weapons can drop from the [New Romulus Equipment Requisition] crate, or they can be. Ba'ul Antiproton: Each shot chains to an additional target for 5% of attack damage . ) The Infinity Prize Pack: Weapon Pack is a prize pack containing one of several predefined weapon packs listed below. The Altamid plasma seems to blend in pretty well with every other plasma type except for Isolytic and Corrisive, due to those two being yellow instead of blue/blue-green. ago. Contents. History. Each ahead of its time, Pulse Phasers are devastating space weapons, while Assault Phasers were used by strike teams in the final years of the 23rd Century. Items that Bind on Equip. No ranged foe-targeting abilities to force them to melee (except Lunge probably. Not sure about the mines (probably works) but generally only torps can be used under EBC. Shields drastically reduce the effects of kinetic damage. It is only available by opening an Infinity. Gear Upgrade [| ]Torpedo Launchers are a type of ship weapon. This dual-setting piece of mining equipment emits a high intensity Plasma beam that is capable of serious damage and destruction, so please ensure that any user is. Omega Plasma Torpedo Launcher is a unique weapon that has five torpedo charges. Omni-Directional Altamid Plasma Beam Array [Arc] Very Rare Ship Weapon. Omega reputation borg plasma torp Corrosive torp from lobi with mines or console for 2 set effect + plasma projectile weapon damage. For reference, I would also have cannons rapid fire 3, attack pattern beta 2, attack pattern alpha 3, attack. Antiproton: +20% critical severity. Built with the generosity and care a. Omni-Directional Beam Arrays all share an equip limit: you are only allowed to equip one Omni that is part of a set (eg. No energy weapons, no experimental weapons and no KCB. This pack includes the following items for your captain: Online. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. A. Players can also acquire one from the Species 8472 reputation system and from the Altamid plasma weapons pack (a Kelvin-timeline weapons drop box). The whole of Atlas can't roll with alien barrels, not even legendaries & uniques. Zhat Vash Disruptor weapons have a chance of applying "Viridium Isotope" to any target they hit. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Altamid Plasma Weapons. Obtained. Quad Cannons very rapidly fire small, high damage bursts in a narrow firing arc, and are equally effective against shields and hull. CryptoAltamid Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Plasma Generating Weapon Signature Amplifier/Nullifier D This is a fun option, but ultimately not the best choice. This replaces the standard Plasma burn. I have the choice between Altamid plasma weapons Agony phasers Covert phasers Terran linked phasers Altamid Plasma, give -15 Plasma resist, has Omni. Don’t get me wrong, I love the Altamid beams/cannons, they’re my favourite plasma weapons, but I just think it’s weird the phasers only came as standard beams. Beam Arrays fire a series of average damage beams across a 250° arc. 5% chance to disable a random subsystem; Disruptor: 2. The Weapon Sensor Enhancer is the best console in the game for accuracy and the DBB is very good as well (plasma). 9% crit chance), the torpedo, and beam are nice unique plasma weapons with a good solid proc, and the 3 piece clicky is very potent. Assimilated Plasma: 2. Ba'ul Antiproton: Each shot chains to an additional target for 5% of attack damage . Altamid Plasma: 2. ago. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. The Experimental Romulan beam still has the disruptor proc available, while still doing Plasma damage. • 26 days ago. Franklin, but also more singular objects, slices of lives that might have been. Shields drastically reduce the effects of kinetic damage. Quad Micro-Photon Torpedo Launchers fire projectiles that deal heavy kinetic damage in a 90° arc. It desperately needs a mission set to bring it on par with other energy types as even Antiproton has a mission set, and that one gives Bonus AP damage so it's slightly better than other sets. 1 I asked myself a similar question for my in-game Metroid Dread virtual cosplay . Special Equipment Pack - Viridian Plasma Weapons can be obtained from the [Discovery: Emerald Chain Lock Box] & [Infinity Prize Pack: Weapon Pack] by characters of any faction . The damage they deal will be increased for each stack of this effect that is present on the targeted foe. Can the altamid or assimilated omni be used together with the crafted omni? or do plasma-builds still only have 1 omni available?Background Plasma biomarkers for Alzheimer’s disease (AD) have broad potential as screening tools in primary care and disease-modifying trials. Fair enough. Unfortunately its the older one and NW has less and magic the gathering has little to none. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. There are quite a few very good weapons your can obtain from mission drop. 5% chance: Restore 50 Hull each sec and improve Damage by 2. This package will allow you to choose one prize from the following options: Phaser Weapons (32c. 5% for 30 sec (stacks up to 4 times). [Altamid Modified Plasma Omni] 2. None of the above tbh, the old Romulan vendor ground weapons like the wide beam and piercing rifles are still some of the best overall ground weapons in the game. Altamid Plasma has a chance of -15 Kinetic and Plasma DRR. Beam Arrays fire a series of average damage beams across a 250° arc. 2pc: Plasma Saturation Bombardment. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. I asked myself a similar question for my in-game Metroid Dread virtual cosplay . Until you get a 2nd. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Using the Romulan Imperial Navy, you get the following benefits: Armor gives 50% damage boost to secondary fire. The scenario is, a 5/3 ship, CSV with withering barrage so 5 DHCs up front, and what to slot on the aft. 5% chance: Restore 50 Hull each sec and improve Damage by 2. All Terran Discovery weapons have 3 varieties: Focusing-Linked, which give you +5 Shield Hardness and +5 Scientific Readiness. Extractor Borg. And most importantly, you can use this lobi omni alongside the altamid plasma omni from the lockbox. Open to gain a random level-appropriate Viridian Plasma weapon. Candidates for arm-mounted weapons: Altamid weapons (as you mentioned, and yes there is a Full Auto variant) Borg Lobi Ground Weapon. Romulan Plasma ground weapons utilize new technology to combine the properties of Plasma and Disruptor weapons. This Special Equipment Pack contains variation of Plasma energy weaponry commonly used by Hazari hunters. However my ship has more tactical boff slots than most. All weapons contained within these crates are of Very Rare quality, and contain fixed modifiers of [Dmg], [CrtD], and [CrtH], and can be re-engineered. Plasma is one of the preferred types of energy for B:O / C:RF builds due to the Advanced Piezo weapons' Technical Overload which deals large amounts of electric damage in. Destructible AOE on High Yield. Heavy Digitizer Plasma Torpedo Launchers fire heavy projectiles that deal heavy kinetic damage in a 180° arc. Plasma space weapons have a chance to apply a plasma DoT directly to the target's Hull. 5% chance: Restore 50 Hull each sec and improve Damage by 2. gagarin/shepard, sheshar and tzen-tar traits are great. 5% chance to apply a plasma fire DoT directly to target's Hull. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Anytime your ship. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact. S. Altamid Plasma Array. I'm currently running the Altamid 3-piece, Advanced Isolytic 2-piece, the Lukari 2-piece (with the single beam for TO), and the DPRM+SSP set on my pilot. The device could affect a wide area - Krall expected to be able to use it to exterminate all life on the enormous Starbase Yorktown, millions of people in all. S. This pack includes the following items for your captain: Online. Like other vanity items, it doesn't have any stats and can only be used in starship's visual slot. Energy Weapon Officer: Chance for CRTH (expensive, rare is usually good enough) Energy Weapon Officer: Chance for CRTD (expensive, rare is usually good enough). Delphic Torps. The result is crude but highly effective, guaranteeing the special Altamid. Uncommon Plasma weapons will have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. The Altamid Omni (Lobi) that I have always procs on a critical hit, so this has pretty good uptime. CryptoThis is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. Special Equipment Pack (Lock Box and Mission Reward weapons) Digitizer Plasma (Mission Reward) • Obliviating/A Safe Galaxy Phaser. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Plasma Piercing Beam Rifle. Courier Antiproton • Viridian Plasma • 32c. Not 100% sure if this is correct info. In your…Altamid was an M-class planet in the Altamid system, in the Necro Cloud nebula. Assimilated Plasma weapons have a chance to repair the user's ship over time, improving all Damage dealt during that period. It's the Altamid Modified Plasma Omni from the Lobi store. Altamid Plasma: 2. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. This effect can stack up to a limit. This weapon has a chance of applying a 10% Damage Resistance Debuff on a target for 15 seconds, and can also apply a plasma DoT Debuff. The New Lobi Plasma Weapon Set. Altamid was characterized by massive subterranean development with little-to-no lifeforms detectable from orbit. The beam has 2. Values do not reflect skills or other modifiers. Description. During special promotional events Infinity Lock Boxes become available. B. [Omni-Directional Altamid Plasma Beam Array] 2. Opening this pack will give a choice between a. Rep - lukari restoration 2 piece. Altamid Plasma weapons (ground)s can be enhanced by the following Ground Skills: Weapon. 5% for 30 sec (stacks up to 4 times). Official Description. BOff: LT Universal (Human): Emergency Power To Shields 1, Reverse shield Polarity 1. so, I read again and again that plasma weapons have a chance to apply a non-stackinh plasma DoT to the target, though, I'd like to know how non-stacking is defined here. 2. So the direction at least for cryptic is. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Zhat Vash weaponry has a chance of applying a Viridium Isotope tracker which can allow all Zhat Vash weaponry to. but you can’t use 3 omni beams still, so it doesn’t. As with almost everything everything, it kinda depends what you're replacing, but yeah the Altamid Console is borderline always-equip. Altamid Plasma weapons can be obtained from the [Special Equipment Pack - Altamid Plasma Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Kelvin Divergence Lock Box]. 22. Phasic Harmonic • Ferenginar. These weapons use a variant of their existing Biomatter technology to apply a damage-over-time effect to all enemies in the explosion radius that occurs at the impact point. During this time, enemies defeated on both Ground and Space maps will have a small chance. Altamid Adaptation; Altamid Plasma weapons (space) Ancient Obelisk Technology Set; Andorian Phaser weapons (space) Antiproton Matter Conversion weapons (space)Altamid Plasma: 2. Viridian Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. The Altamid Processor can give a decent crit boost if you need it, but adding the omni to a non-plasma build is very unlikely to improve damage over using an energy-appropriate omni, especially if you make it a set bonus boosting omni of the correct energy type. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. This pack can only be claimed once per account and you must have completed the tutorial. I got a shiny new Vengeance with my new tactical toon and have some weapon packs to equip it with. This pack can only be claimed once per account and you must have completed the tutorial. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. If you can slot the console you'll get the haste. The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. Probably a stupid idea as a whole, but I'm going for a Sci melee Gorn, with my whole boff crews being melee Gorns as well. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Long answer: . As such, I am differing from the normal energy weapons on supports (Disruptors). Altamid Plasma Weapons: Opening this pack presents you with a choice between Altamid Plasma Beams, Altamid Plasma Cannons, and Altamid Plasma Ground Weapons. This box contains weapons based on recovered Na'kuhl technology. You could argue saying Jakobs weapons can't either, but on the other hand some of their legendaries can roll with alien barrels. If you go with cannons, you need the t6 lukari reputation (plasma piezo dual cannons - rep store + lukari armaments console) and the basic cannon build settings, but applied with plasma weaponry. Assimilated Plasma weapons can be obtained from the [Special Equipment Pack - Assimilated Plasma Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Borg Lock. Omni-Directional Altamid Modified Plasma Beam Array: Altamid Modified Kelvin Torpedo Launcher: Console - Universal - Altamid Modified Swarm. Like sticking with only plasma based weapons and only using plasma boosting tactical consoles gives you a higher damage output per weapon than mixing phaser plasma, polaron, etc. Just to be different. As for kits, definitely using the sci passive kit modules. Assimilated Plasma: 2. they can be crafted, and bought/sold on exchange. They are only mountable in forward weapon slots. Seconded. Weapons: For a CRF build, you're missing out on one of the best combos in the game in combining the Advanced Piezo-Plasma Dual Cannons with CRF. Aeneas - A Burny, burny plasma build that explodes every 5 seconds. All weapons. The Altamid torp if fun because its fast-firing, but its not an energy torp and it doesn't have any reliable benefits and the only buffing it has is the 2 colony consoles. The Altamid Modified Plasma Torpedo gives 'For 15 sec, +3% Critical Chance for plasma weapons and abilities (Always on crit)'. Like other vanity items, it doesn't have any stats and can only be used in starship's visual slot. They are not affected by Weapon Power. Assimilated Plasma 2. Resilience-Linked, which give you +5 Ablative Plating and +5 Engineering Readiness. Viridian Plasma, give 30% Weapon Haste, look like cannons, has Omni. Plasma is the one that needs help the most as it has two rep sets and a lobi set. No ranged foe-targeting abilities to force them to melee (except Lunge probably. ago. Assimilated Plasma Beam Array is a Plasma -based directed energy damage weapon available for starships. g. Each of these weapon types shares the Phaser Transfer. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. [Omni-Directional Altamid Modified Plasma Beam. Plasma weapons have a chance to apply additional plasma fire. This way the only weapons that are clearly. Traits deft cannoner the three training romulan operative and operative, fleet coordinator and go to the exchange for galvinized munitions. They fire a powerful energy damage bolt at a single target. Cannons fire a series of pulses that cause more damage than a Turret, but are limited to a 180° arc. 2pc: Plasma Saturation Bombardment. Altamid Plasma weaponry replaces the standard Plasma proc with a reduction to enemy Plasma and Kinetic Damage Resistance. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The Altamid Processor can give a decent crit boost if you need it, but adding the omni to a non-plasma build is very unlikely to improve damage over using an energy-appropriate omni, especially if you make it a set bonus boosting omni of. It would be no issue for me to have beam overload 2 in my mix. Isolytic Plasma weapons are fine. The zombiestrike sledgefire does not use trilogy shells. MK II purples are particularly popular for upgrading as they have a higher chance. The Experimental Romulan beam still has the disruptor proc available, while still doing Plasma damage. Altamid Plasma 2. Special Equipment Pack - Corrosive Plasma. Crypto Altamid Plasma Dual Beam Bank is a Plasma-based directed energy damage weapon available for starships. Long before the 22nd century, the indigenous inhabitants of Altamid engineered the Abronath as a weapon of war. Digitizer Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Originally this was a theme build where the Federation shared the Altamid technology with the Republic after it let the feds use Romulan warbirds. I am constantly amazed at what is possible with the STO character creator & customization options. This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. Plasma ground weapons have a chance to apply additional plasma damage. It is a massive damage boost on a single target. 5% for 30 sec (stacks up to 4 times). Assimilated Plasma: 2. Space Equipment sets are those combinations of Weapons/Consoles obtainable in-game through various methods. Anti-Borg Antiproton weapons (ground) Antichroniton Infused Tetryon Full Auto Rifle. StarCitizen2 • 3 yr. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. And before ppl say "It's Lobi, it can't be re-engineered", the Altamid Modified Kelvin Torpedo can be re. The Advanced Piezo-Plasma array that unlocks at Tier VI of the Lukari Rep is really powerful if you're doing a beam overload build, with it's technical overload ability, which. Chronoplasma. Reputation: Weapon, Armor, Shield and Kit sets ; Set Name Weapon Armor Shield Kit 8472 Counter-Command Elite. It’s not giving 50 weapon training, it’s giving 150. This effect can stack up to a limit. Cobalt Phaser Stun Pistol. Also the altamid plasma set from the lobi store is good in general. Rear: Trilithium Phaser Turret (Mission – Beyond the Nexus), Altamid Modified Plasma Omni (Lobi Store), Altamid Modified Kelvin Torpedo (Lobi Store) DECS – Fleet Colony Deflector (Fleet), Prevailing Innervated Impulse Engines (Competitive Rep), Fleet Plasma Integrated Warp (Fleet), Tilly’s Review Pending Modified Shield (Discovery Rep). That shield is basically the palette of the Kelvin D7 stripped off, so the nacelle glowing parts were the wrong color. This Plasma Omni Beam has sophisticated tracking hardware, improving shipwide Critical Strike chance when equipped. Corrosive Plasma weapons (ground) Courier Antiproton weapons (ground) CRM 200. I like it, but there are a few clear places to improve. I then slotted the Dark Matter Quantum torpedo, fired it, still no stacks, then, re-slotted the altamid torps, and stacking resumed. Ensign Engineering (Human): Engineering Team 1. The label on this box indicates that it is a variation of Plasma energy weaponry created by a group of Xindi-Arboreal scientists. Beam Arrays fire a series of average damage beams across a 250° arc. Categories Categories:Altamid plasma weapons Agony phasers Covert phasers Terran linked phasers Any insight would be helpful as I'm not the best at the technical side of the game. Might also grab a Hull Image Refractors if you need some defense. Fleet starbase and fleet holding K-13 both offer plasmas weapons in modern and tos versions, respectively. 9. This pack includes the following items for your captain: 1 Verdant Altamid. It can tank, it can throw torpedoes, and now I am showing it off using. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Does anyone know whether the crit buff it gives applies to plasma projectiles, plasma energy weapons, or both? Advertisement Coins. False. The Lukari Restoration Initiative Armaments space set is a three-piece space equipment set, comprised of a unique Universal Console, one interchangeable Advanced Piezo Beam or Cannon Weapon, and a Torpedo Launcher, released with Season Twelve: Reckoning. It is not bound and so may be traded to other players or bought and sold on the Exchange for energy credits. 33 votes, 56 comments. S. Game Description Omni-Directional Beam Array has a 360-degree firing arc, in addition to being able to utilize the standard functions of Beam Array weapons. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Science (Human): Science Team 1, Hazard Emitters 2, Photonic Officer 2, Gravity Well 3. Digitizer Plasma Weapons: Opening this pack presents you with a choice of a Digitizer Plasma Torpedo, Plasma Digitizer Beam Array, or Plasma Digitizer Dual Beam Bank. Last modified: 26 January 2022 at 14:11. [Dmg]x2, [CrtH]x3, [CritD]x4, etc. This particular weapon has been stripped down and rebuilt a large number of times, and many of its parts have been replaced by older-model Starfleet phaser technology. Digitizer Plasma are visually distinct. Hi, everyone! Please, don't judje too harsh, it's my first ever post on a reddit. ) Viridian Plasma Weapons. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. You'll be. 5% for 30 sec (stacks up to 4 times). 5% to grant 10% haste for all all weapons for 10 seconds seems worth it compared to the Kinetic Cutting Beam, and if you can get Reinforced Armaments console on that build, that's a permanent 5% passive haste. Lockbox Wide Arc cannons cannot be paired with crafted. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. On plasma builds its a must-have for high end builds along with the altamid. At the exchange, this pack can be found under "Reward Packs" tab,. ISA – Gear slots vs DPS. This pack can only be claimed once per account and you must have completed the tutorial. . They have a chance to apply a plasma damage over time effect and a chance to reduce the target's damage resistance. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. Note: both plasma weapon damage and proc. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Compression Pistol. However my ship has more tactical boff slots than most. For more information on the base damage done by Beam Array weapons, see the respective weapon type articles. to target: ___ Plasma Damage (___ DPS) -10 Weapon Power to self while this weapon is firing. This is a vanity shield replicating the visual themes of the. They. Viridian Plasma Array. Altamid Modified Plasma Omni Mk XV [Ac/Dmg] [Acc] [Arc] [Dmg]x2 Used to Proc Mixed Armament Synergy, for its shipwide critical chance, combines nicely with Beam Overload (procs competitive engines) and gives me the right to call myself a true romulan because I run 1 plasma weapon :')Hey guys, I got a question for a plasma DHC build. Altamid Plasma Dual Cannons (Lockbox / Exchange) OR; Altamid Plasma Dual Heavy. Using the Romulan Imperial Navy, you get the following benefits: Armor gives 50% damage boost to secondary fire. This box contains weapons based off recovered Herald technology. This is starting to get close to a PvP build. Emergency Weapons Cycle (Arbiter/Kurrak/Morrigu – CStore): Emergency Power to Weapons reduces Weapon Power Cost by 50% for 30 seconds and grants 20% Firing Cycle Haste for Energy Weapons for 30 seconds. Their damage will fall off with distance to the target. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. I believe the show runner stated that all the three girls will get a new weapon. Also using buff skills like Biofilter sweep and Dylovene (which. You may want to give an update to this post, for plasma weapons, to add the viridian weapons as well, as they might be the best things for plasma. I'm not sure if it's because of the haste boost, or the other bonuses. January 2021. This replaces the standard Plasma burn. None of the above tbh, the old Romulan vendor ground weapons like the wide beam and piercing rifles are still some of the best overall ground weapons in the game. Assimilated Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Energy Damage 360' targeting arc to target: ___ Plasma Damage (___ DPS)-10 Weapon Power to self while this weapon is firing 2. Altamid Plasma Myrmidon. This pack can only be claimed once per account and you must have completed the tutorial. Special Equipment Pack - Viridian Plasma Weapons can be obtained from the [Discovery: Emerald Chain Lock Box] & [Infinity Prize Pack: Weapon Pack] by characters of any faction . The strength in Plasma, IMO, is in the Advanced Piezos and Technical Overload, which only triggers on CRF and BO. Does it mean non-stacking in regards to the weapon (i. If you want a better. • 3 yr. Crystal Radiation Projector. S. Antiproton: +20% critical severity. I got the altamid set and put it on my T'liss and got a significant boost to my DPS. They have a 2. Like the Altamid set is for plasma, this is a must-have set for high end tetryon builds. 1. Sports. Plasma Repeater Pistol. Note: both plasma weapon damage and proc. Armor and Magic Don't Mix : A starship variant of this in space. (Locators, tac colony). Plasma weapons (ground) Plasma weapons (space) Plasma Wide Beam Rifle. Plasmatic Biomatter Plasma, give 1km AoE DoT, hard to get due to the weapon pack being random, no Omni. The Corfeld Mining Plasma Cutter is an energy Ground Weapon that deals Plasma Damage Thank you for purchasing the Corfeld Mining Plasma Cutter, we appreciate your business. 5% chance: Restore 50 Hull each sec and improve Damage by 2. These sets can be obtained by replaying certain missions. They are also available to purchase. In this study, we aimed to examine the robustness of plasma. Their damage will fall off with distance to the target. Beam Arrays fire a series of average damage beams across a 250° arc. 1 Cobalt Cadet Pack;. Plasma space weapons have a chance to apply a plasma DoT directly to the target's Hull. Read. 5% chance to disable a random subsystem; Disruptor: 2. Kinetic Torpedo builds focus on torpedo weapon damage and can be a single torpedo type (Photon/Quantum/Plasma, etc. They each contribute a standard console modifier, choosing from a pool of ~30 options, along with up to 7. Only one set Omni-Directional Beam may. High Yield Torpedoes from this weapon are devastating Plasma Energy Bolts. There is a random chance to receive one Picard Zhat Vash Lock Box as a regular loot drop. Bound items can be sold to Vendors . You will not see any appreciable DPS gains from switching to full Altamid, because weapon procs barely matter. 90' targeting arc ____ Kinetic Damage (___ DPS) 15% chance: For 15 sec, +3% Critical Chance for Plasma Weapons and Abilities (Always on crit) 4 sec recharge. ) or mixed. Check out the new Event Grand Prize - the Tier 6 Compiler Science Dreadnought inspired by V'ger, or check out some of the new prizes available from the Picard: "A Safe Galaxy Lock Box"! If you'd like to help out with updating the.